Branding & Product Launch
Brief
Games24x7 was founded in 2008, launching its flagship product, RummyCircle, an online rummy game. Despite its product superiority, RummyCircle was geographically limited - only people in South India knew how to play rummy, and many cultural taboos were associated with playing real-money card games.
By 2017-18, increased internet penetration in India created opportunities in tier 2-3 markets. Cricket's popularity and the rising fantasy gaming sector, dominated by Dream11 with an 85% market share, presented a new avenue. Leveraging 17 years of gaming expertise, Games24x7 developed a competitive fantasy cricket game called My11Circle in Feb 2019. The challenge was not development but penetrating a market with over 50 players dominated by one major competitor.
Objective
Launch My11Circle and promote it aggressively to become a market leader.
Utilize the Indian Premier League (IPL) scheduled in Mar-Apr 2019 to achieve new users at scale.
Strategy & Execution
We studied the competition thoroughly and enhanced our product with faster score updates, early announcements of the final 11, and extended user update times.
Heavily promoted individual matches and utilized TV ad spots during non-IPL timings to manage the budget.
Insights from the IPL Campaign
The IPL campaign was disappointing, missing targets and resulting in CACs almost 25x higher than expected due to brand spends.
Key issues included:
Lack of trust: Users had no reason to trust us over established players.
Absence of a unique selling proposition: There was no compelling reason for users to choose My11Circle over other platforms.
Misaligned advertising: We advertised in non-cricket spots where our target audience was not present.
Ineffective paid ads strategy: The direct customer acquisition costs did not justify the revenue per user, and blended acquisition costs were extremely high.
Overestimated the impact of traditional advertising compared to digital and targeted media.
T20 World Cup Campaign
Implemented lessons learned from the IPL campaign with a more refined approach.
Roped in Sourav Ganguly, a well-respected former cricket captain, known for his strategic skills in team selection, as a brand ambassador.
New Product Promise: Launched the 'Beat the Expert' contest where users could win 3x their winnings if they scored more points than Sourav Ganguly.
Strategic Advertising:
Focused on digital platforms like Hotstar (now Disney+), which allowed for trackable inventory and precise targeting.
Did a 360 degree campaign including selected matches’ TV ad spots, radio and Print
Otherwise, avoided expensive TV spots in favor of cost-effective digital ads and analysis shows. Partnered with popular cricket editorial websites like Cricbuzz and Cricinfo for targeted ad placements.
Enhanced Attribution: Partnered with an attribution tool to track user engagement across OTT and other media platforms, improving attribution accuracy.
Results and Metrics
The T20 World Cup campaign was a success, with the 'Beat the Expert' contest resonating well with users. This unique feature set us apart, with many competitors adopting similar strategies later.
Achieved an unprecedented 40% organic contribution for a 6-month old product, due to effective partnerships, celebrity endorsement, and strategic media buying.
D30 ROI was ~45%.
Increased brand trust and engagement due to the involvement of Sourav Ganguly
Digital advertising on platforms like Hotstar and cricket websites proved more effective and cost-efficient than traditional TV ads.
My Role
Led partnerships with Cricbuzz, Cricinfo, and managed TV media buying, handling budgets of approximately $2 million.
Oversaw content creation, creatives, planning, and scheduling.
Onboarded Sourav Ganguly, coordinated the filming of advertisements, and created marketing collateral.
Contributed to the performance marketing team by identifying and delivering the necessary creatives for running campaigns.
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